Vulper Hoodie
Recommended that you know how to use Unity as this asset only comes with the fbx file. Simple uv-maping so you might not need any substance painters!
This jacket's hood and strings are separate from the jacket mesh so it can be toggled on and off. The strings also come with Phys bones. Add the Phys bones on the bones called String.L.001 and String.R.001. Keep the string bones all together and put them onto the chest.
It's blendshapes are made to fit the Vulper. feel free to open the fbx file and make your own. When exporting the fbx be sure to turn off bake animations and turn off add leaf bones, and then be sure to select fbx all.
Don't forget to toggle your fluff that's in the way
FYI the two little triangles out on their own are ity bity faces between the sleeves and the body of the hoodie, up ontop of the shoulder that are so small they are barely visible
And honestly if you want an open jacket with all the blend shapes, all you would have to do is delete the vertices in the center
You will get an fbx file